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There is also an enormous amount of creativity online in the form of humor, third-party enhancements, and new missions. You can always count on the majority of online users to give you the answers to your questions and provide you with the latest information about our hobby. You’ll recognize them immediately should you encounter them online.īut fear not brave user! The community remains active and vibrant. Like most human endeavo urs, there are always a few bad apples.
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These types are easy to spot in the online community. While the majority of users are helpful and willing to assist anyone showing an interest in our hobby, there are also those that show incredible amounts of intolerance and snobbery. Unfortunately, we have our dark side as well. I’m pleased to have made friends all over the world through my participation online in the flight simulation community. The majority of these people are friendly and will go out of their way to help out a fellow flight sim enthusiast. It is an international crowd with users from all over the globe sharing their passion and experiences. Many of these people participate online in the various community forums and product websites.
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Some of the most loyal and dedicated users of any product can be found in our midst. The combat flight simulation community is a strange bunch. Fortunately publishers like Ubi Soft have supported products like IL-2 Sturmovik (an excellent WWII flight simulation developed by our friends at 1C: Maddox Games who are also located in Moscow ) and, of course, Lock On
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LOCKON MODERN AIR COMBAT SOFTWARE
Combat fight simulations are not dead, but they are no longer a genre that is supported by the software industry. While I have nothing against the world of console video games, their popularity has pushed our hobby off the shelves. Video games are now played on your television with a console box that is easy to use and simple to configure. The video game industry has “gone Hollywood” and there is little room in this financial juggernaut for the detail and high-fidelity that we desire. The big money can now be found in first-person shoot ‘em ups, “Pop Culture” licensed titles, and “simulations” that model our interpersonal relationships. Alas, our niche community has been abandoned by the traditional market for video games. We are a niche market in an overall population that craves instant gratification and reward. We are the “Armchair Fighter Pilots” who want to sample a bit of the thrill of strapping ourselves to a jet that is going to go into harm’s way.īeing unique has a real disadvantage. Instead of wanting a game that is easy to figure out and simple to operate, we demand and marvel at the complexity and fidelity of air combat. Whatever the reason, we all share a common interest in something that requires patience and skill as well as an understanding of the principals of flight and aerial combat. Those of us that enjoy these products share a love of several genres, be it the military, flying, speed, or the fine details and procedure of aviation brought to our screens. At one time flight sims were one of the primary entertainment applications for the personal computer. It is indeed a pleasure to have been asked to write this introduction for what will hopefully become a trend for flight simulation games.Ĭombat Flight Simulation games for have been in existence since the first personal computers.